Wednesday, March 3, 2010

LOBO Update

Further refining details on LOBO.

Wednesday, January 6, 2010

DC's LOBO Zbrush wip

Further adjusting proportions, mainly in the chest, ribs, and back to better match the thickness of the arms and legs, thanks to friends suggestions and fresh eyes. That's the problem with staring at artwork for too long. Your eyes become numb to the image.

Wednesday, October 21, 2009

More Character Development with Zbrush



Character Exploration

Awesome concepts by Joshua James Shaw and Adam Fenton.  Zbrush character development, but unfortunately cancelled title under THQ. 






Bodypaint tests


Seeing if Bodypaint could handle polygons from Zbrush and sure enough it did a nice job.  

Tuesday, October 13, 2009

THQ's Legends of Wrestlemania



For this assignment I had to take existing game models, from Yuke's, pose them and make them look like their real counterparts, used for character menu selection.  30+ within a couple months.  Phew that was a biyattch!

Zbrush Clothes for THQ's Saints Row 2




Clothing modeled in Zbrush for normal map generation onto game meshes.